Wall Maps of The World
NGS Executive World Map (antique-tones), large size

Crysis Speedrun - Recovery - (03:51)

High quality download here.
http://www.truetrix.com/node/2

This is a speedrun of the 2nd single player map in Crysis. It continues from where my latest speedrun of Contact ended.

** Speedrun Information **

Time Start = First frame after the beginning cut scene(s).
Time End = Last frame before the loading screen for the next map.

Type: Segmented, Persistent
Game: Crysis
Version: 1.21
Difficulty: Delta
Map: Recovery (2nd map)
Time: 03:51
Segments: 3

Duration : 0:3:56

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September 20th, 2008 at 5:07 am | Comments & Trackbacks (2) | Permalink


Crysis Speedrun - Assault - (04.57)

High quality download here.
http://www.truetrix.com/node/2

This is a speedrun of the 4th single player map in Crysis. It continues from where my speedrun of Relic ended.

** Speedrun Information **

Time Start = First frame after the beginning cut scene(s).
Time End = Last frame before the loading screen for the next map.

Type: Segmented, Persistent
Game: Crysis
Version: 1.21
Difficulty: Delta
Map: Assault (4th map)
Time: 04:57
Segments: 4

Duration : 0:5:2

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September 17th, 2008 at 5:12 am | Comments & Trackbacks (8) | Permalink


Crysis Speedrun - Relic - (06.16)

High quality download here.
http://www.truetrix.com/node/2

This is a speedrun of the 3rd single player map in Crysis. It continues from where my latest speedrun of Recovery ended.

** Speedrun Information **

Time Start = First frame after the beginning cut scene(s).
Time End = Last frame before the loading screen for the next map.

Type: Segmented, Persistent
Game: Crysis
Version: 1.21
Difficulty: Delta
Map: Relic (3rd map)
Time: 06.16
Segments: 6

Duration : 0:6:21

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September 4th, 2008 at 11:28 pm | Comments & Trackbacks (6) | Permalink


Crysis Speedrun - Contact - (04.25)

High quality download here.
http://www.truetrix.com/node/2

This is the start of my 3rd attempt at a Crysis speedrun. I have restarted my Crysis speedrun for the last time. I’m starting over again for two reasons.

1. I have found additional methods for improving my Crysis speedrun technique that greatly reduce the time needed to complete all maps.

2. I’ve decided to segment my runs within the maps themselves to make things easier. Previously, I was doing each map as a single run. Now, I’m adding additional save/load points as needed to speed the process up.

** Speedrun Information **

Time Start = First frame after the beginning cut scene(s).
Time End = Last frame before the loading screen for the next map.

Type: Segmented, Persistent
Game: Crysis
Version: 1.21
Difficulty: Delta
Map: Contact (1st map)
Time: 04:25
Segments: 3

Duration : 0:4:29

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August 26th, 2008 at 11:30 pm | Comments & Trackbacks (5) | Permalink